YW3 Brand Experience Studio

Activating culture through Brand Experience.

Premium Storytelling. Cultural Tastemakers. Experiential. Built to earn attention and move through culture.

Make your next Brand Experience measurable.

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StrategyCreativeNext-Gen Production

YW3Brand Experience

YW3 Spotlight

The Toy Story 5 Smart Playroom

YW3 Brand Experience and Amazon Ads Brand Innovation Lab partnered to bring Toy Story 5 into the real world, turning themes from one of Summer 2026’s biggest blockbusters into a family experience during peak World Cup season.

Toy Story 5 Smart Playroom, June 2026 @ Westfield Century City Mall LASee the case study →

Featured

The Work

Brand Experience, built to move through culture.
Selected B2C and B2B Brand Experience case studies.

Brief us

Amazon Brand Innovation Lab with Universal Pictures

Wicked: For Good

A three-day pop-up that carried Oz across Manhattan, built around the Wicked Prime Van and the Wicked Cam, an immersive two-sided video booth.

2,075+ fans across three days in Manhattan

Experiential / B2C

FedEx

Unpacked

FedEx's first vertical video series, filmed inside the FedEx Packaging Lab in Memphis and launched natively on LinkedIn.

5M+ video views

Premium Storytelling / B2B

SpaceXAI, Super Bowl LX

X Football City Diner

A three-day B2B activation inside San Francisco's Fog City Diner during Super Bowl LX week, with every guest, meeting and opportunity tracked through CRM.

100+ B2B meetings in three days

Experiential / B2B

Kiehl's

Bones & Bonito

Kiehl's teaching skeleton returns as Bones, with a sample-sized sidekick, Bonito. Brand-owned characters built for social, retail and immersive storytelling.

170+ years of heritage, rebuilt as digital IP

Premium Storytelling / B2C

Amazon Ads Brand Innovation Lab with Disney·Pixar

Toy Story 5 Smart Playroom

A 2,000 sq ft walk-in playroom at Westfield Century City, open to the public over the film's opening weekend.

~25,000 fans in two days

Experiential / B2C

Hyundai, with Annie Leibovitz

Journeys

A cinematic storytelling platform documenting the real people connected to Hyundai, photographed by Annie Leibovitz.

12+ vehicle launches supported

Premium Storytelling / B2C

Intel, with Pablo Rochat

Real(er) or Fake

To launch Intel Core Ultra, YW3 paired Intel with Pablo Rochat, the Illusionist of the Internet, for short-form illusions made to spark curiosity, debate and sharing.

2M+ video views across campaign content

Tastemakers & Influencers / B2C

Nike

Dynamic Land

For Air Max Day, a one-day phygital world in Brooklyn for 10,000+ guests, carried worldwide by an eight-hour interactive Twitch livestream hosted by leading creators.

1M+ livestream viewers

Tastemakers & Influencers / B2C

YW3Brand Experience

Culture can't be interrupted. It has to be experienced.

Brands now compete in culture, not media. The most powerful brand stories happen when audiences can step inside the idea. We work across consumer and business audiences, from launches and live experiences to B2B thought leadership, partner marketing and sales enablement.

How it works
  1. 01

    Premium Storytelling

    IP creation and branded content, from short to long form.

    Live action, 2D, 3D and animation, shot on location or on stage.

  2. 02

    Cultural Tastemakers

    Influencers, digital creators and public figures.

    Sourced, vetted and contracted end to end, then built into the work.

  3. 03

    Experiential

    Live, immersive, hybrid and digital.

    Premieres, pop-ups, trade shows and owned events, with digital built into the physical.

  4. Three ways into culture. One measurable Brand Experience.

    Behind the text: Wicked Cam

From brief to Brand Experience

How it works

End to end, or anywhere in between. YW3 can lead from the brief or plug into your existing process at any stage.

Start with us anywhere
  1. Strategy & Creative

    Find the audience. Define the opportunity. Build the idea.

  2. Experience Design & Development

    Turn the idea into something people can enter, use, feel and share.

  3. Production & Creative Technology

    Physical, virtual and hybrid production through YW3 Studio.

  4. Activation & Distribution

    Tastemakers, social and video content that carry it further.

  5. Measurement & Optimization

    Understand what happened, and make the next decision smarter.

YW3BEMBrand Experience Measurement

Proprietary measurement for experiential

A wrap report is not measurement.

BEM measures what audiences actually do inside a Brand Experience, then turns that behavior into intelligence your marketing organization can use next.

Direct sensing + marketing intelligence

BEM combines privacy-by-design Wi-Fi sensing with approved data and attribution workflows to measure real-world exposure, frequency, dwell and audience movement across fixed and mobile Brand Experiences, without identifying individuals.

Built to move.

Born from mobile out-of-home measurement, the sensing technology behind BEM works across fixed and moving Brand Experiences, from venues, pop-ups and trade shows to branded vehicles, mobile tours and roaming units.

Fixed or mobile. The deployment changes. The measurement travels with it.

How BEM measures the room

  • Wi-Fi Direct SensingSensors read nearby device signals inside the footprint.
  • Privacy by DesignIdentifiers are hashed and salted on-edge. Raw identifiers are never stored or transmitted.
  • Aggregate IntelligenceExposure data becomes audience measurement, attribution and activation, not individual profiles.

BEM Core / IRL

Measure the experience.

  • 01 / PresenceUnique VisitorsWho was actually there.
  • 02 / AttentionDwell Time*How long they stayed.
  • 03 / FrequencyExposure FrequencyHow often they were encountered.
  • 04 / MovementAudience FlowHow audiences moved through the experience.

Fixed or mobile. *Where supported by deployment methodology.

  1. 01 / Measure

    Understand the experience.

    Unique visitors, dwell time, exposure frequency and audience flow.

  2. 02 / Attribute

    Make MarCom smarter.

    Use matched exposure data alongside the KPIs and tools already inside the MarCom stack.

  3. 03 / Activate

    Power paid media.

    Use matched exposure signals to inform audience strategy, creative sequencing and post-experience media activation, including retargeting where appropriate.

Observed vs. modeled

Observed Directly

Most devices inside the footprint are measured through direct sensing.

Observed, Then Multiplied

Where direct observation is not available, approved modeling can estimate the remaining audience.

Methodology detail
  • Sensor on site. Reads nearby Wi-Fi device signals to measure exposure. No content is served.
  • Hashed and salted on-edge. Raw identifiers are never stored or transmitted.
  • No individual profiling. No individual profiles or behavior tracking in core measurement. MLA Code of Conduct, with consumer opt-out.
  • Encrypted and aggregate. AES-256 in transit and at rest. Attribution and activation are separate workflows.
  • Direct sensing vs. SDK-only modeling. Direct sensing records real sensor-to-device interactions; panel and SDK data add context and never inflate the count. SDK-only modeling extrapolates a single-digit share of devices using multipliers that grow less stable as tracking tightens.

Methodology from YW3's approved measurement partners. Detail available under NDA. Dwell time where supported by deployment methodology.

A packed room
is not a KPI.

Make your next Brand Experience measurable. →
Brief Us →

YW3StudioNext-Gen Production

Creating content at the speed of culture.

Every production builds the next.

One day of production. Years of possibility.

YW3 Studio combines existing assets with new production to build reusable Source IP, then extends it through physical, virtual, hybrid and custom generative workflows.

Through our strategic partnership with ZeroSpace, YW3 Studio operates a Brooklyn production footprint built for Next-Gen Production: live action, ICVFX, motion capture, volumetric capture, real-time environments and custom generative workflows.

  • Live action and broadcast
  • LED / ICVFX
  • Motion capture
  • Volumetric capture
  • Real-time environments
  • Custom generative workflows
A director works with a performer in a motion capture suit on the stageWatch the sizzle on YouTube ↗
YW3 Studio campus at ZeroSpace, Brooklyn.Sizzle

The production architecture changes with the project.

  • PhysicalPeople, products, places and movement captured in front of the lens.
  • VirtualReal-time worlds, LED / in-camera VFX (ICVFX) and digital environments created around the capture.
  • HybridPhysical and virtual production designed as one system.
  • GenerativeCustom workflows built and tuned around Source IP cleared for reuse to create new versions, formats, markets and environments.

Return on Intellectual Property

Source IP

The asset system

The reusable body of brand or project material built from existing assets, new production or both, structured with the rights and metadata needed for reuse.

Next-Gen Production

The operating model

Physical, virtual, hybrid and custom generative workflows that create, structure and extend Source IP over time.

ROIP

The return

The value Source IP continues to generate as it is reused, activated and expanded over time.

YW3CollectiveExperts & Cultural Partners

Experts, unlocked.

No brief needs the same team twice. YW3 Collective assembles the strategists, creators, producers, technologists, category specialists and cultural operators each idea actually needs, without adding layers between the client and the work.

The right experts

Specialists selected around the brief, not the org chart.

The right access

Senior people. Direct relationships. Founder-led accountability.

The right infrastructure

Long-term partners that extend YW3 into specialized production, technology and measurement.

Strategic partner: ZeroSpace

Now in its sixth year, YW3 + ZeroSpace connect Brand Experience directly to Next-Gen Production infrastructure, from idea to physical production to virtual extension, all within one connected ecosystem.

YW3Thought leadership

Thinking

Original thinking on culture, Brand Experience and the future of production.

Cover of The New Content Economy, YW3 Studio Papers No. 01, Q4 2026

Featured · Studio Papers

N° 01 / Q4 2026

The New Content Economy

Capture what’s real. Create what’s possible.

A perspective on virtual production, generative workflows and a production model no longer limited to what happens in front of the camera.

About YW3

Built for a world with no homepage.

YW3 is a Brand Experience Studio built for modern MarCom, where culture, content, technology, media and the real world increasingly operate as one.

Discoverability has fragmented. There is no single place where attention starts anymore. Brands are found through creators, search, AI, social, content, commerce, streaming and real-world experience, often all at once.

YW3 brings together Premium Storytelling, Cultural Tastemakers and Experiential, supported by strategy, creative technology, Next-Gen Production and measurement, to help brands stay ahead of where attention is moving next.

With offices in Venice Beach and Brooklyn, YW3 develops and activates Brand Experiences globally.

YW3 is LGBTQ-founded and led, and an NGLCC-Certified LGBT Business Enterprise®.

Activating Culture Through Brand Experience.

AI portrait of Jason Bitensky, Founder and CEO of YW3

Meet our founder

Jason Bitensky

Founder / CEO

Jason Bitensky built his career inside the shifts that changed how people discover content and how brands buy attention.

At AOL / Time Warner, that meant slinging $2 million, one-day homepage takeovers when the homepage really was the front door. Discovery taught him content and media. Millennial Media put him inside mobile, advertising technology and programmatic before those became table stakes.

Then came VICE Media Group.

Jason spent four years inside VICE during one of the most consequential chapters in digital media, as the company expanded beyond the web into new platforms including Snapchat Discover and its own television network, VICELAND.

His career kept following attention: Jason became a longtime advisor to Influential, the creator-marketing company acquired by Publicis Groupe in 2024, and since 2020, Jason and YW3 have represented Annie Leibovitz in global brand partnerships.

Across all of it, he kept encountering the same false choice: creative or commercial.

He never bought it.

YW3 is what happened when he stopped choosing between them.

Jason is also an author. His debut novel, THE MONEY'$ COMING, turns four years inside VICE’s rise and unraveling into fiction, a story about media, ambition, culture and power. It arrives on all screens in 2027.

You Win, We Win.

Brief us

Have a brief, a business problem or a cultural moment you need to own? Tell us what you're trying to make happen. We'll bring the right mix of strategy, creative, production and partners.

Prefer email?

YW3 | BEM one-sheetDownload PDF
The YW3 BEM one-sheet: A wrap report is not measurement. Three modules (Measure the experience, Make MarCom smarter, Power paid media), direct sensing compared with SDK-only modeling, and four privacy-by-design points.